Arcane Devotee (Prestige Class)

Although clerics and druids make up the

majority of spellcasters within the hierarchies

of Faerûn’s churches, they by no means hold

a monopoly. Many pious sorcerers and

wizards, and even a few bards, choose

to devote themselves to a deity as

thoroughly as the most devout of clerics.

These arcane spellcasters gain an

insight into divine magic that often

baffl es their less religious peers.

Arcane devotees are most common

among the worshipers of Azuth and

Mystra, with the former attracting

more wizards and the latter more

sorcerers. Bards sometimes become

arcane devotees of Lliira or other

musically inclined deities, and

rumors persist of assassins serving as

arcane devotees of Bane.

Hit Die: d4.

REQUIREMENTS

To qualify to become an arcane devotee,

a character must fulfi ll all the following

criteria.

must be the one he serves as an arcane devotee.

CLASS SKILLS

The arcane d evotee’s c lass s k ills ( and

the key ability for each skill) a re C oncentration

(Con), Craft (Int), Decipher

Script (Int), Knowledge (all skills, taken

individually) (Int), Profession (Wis),

and Spellcraft (Int). See Chapter 4 of the

Player’s Handbook for skill descriptions.

Skill Points at Each Level: 2 + Int

modifi er.

Class Chart

{{Class Chart

|Max Level=5

|Base Attack=Low

|Fort Save=Low

|Ref Save=Low

|Will Save=High

|Spell Advancement=+1 level of existing arcane spellcasting class

|Special1=Reach of the holy

|Special2=Sacred defense +1

|Special3=Divine synergy

|Special4=Sacred defense +2

|Special5=Divine shroud

|Use Special Links=True

}}

CLASS FEATURES

All the following are class features of the

arcane devotee prestige class.

Weapon and Armor Profi ciency: Arcane devotees

gain no profi ciency with any weapon,

armor, or shield. Armor check penalties

for armor heavier than leather apply to

the skills Balance, Climb, Escape Artist,

Hide, Jump, Move Silently, Sleight of

Hand, and Tumble, and double the

normal armor check penalty applies to

Swim checks.

Spells per Day/Spells Known: When a new

arcane devotee level is gained, the character

gains new spells per day (and spells known, if applicable) as

if he had also gained a level in whatever arcane spellcasting class

granted him access to 4th-level arcane spells before he added the

prestige class level. He does not, however, gain any other benefi t

a character of that class would have gained (bonus metamagic or

item creation feats, bard or assassin abilities, and so on), except for

an increased effective level of spellcasting. This essentially means

that he adds the level of arcane devotee to the level of whatever

other arcane spellcasting class granted him access to 4th-level

arcane spells, then determines spells per day, spells known, and

caster level accordingly.

If a character had more than one arcane spellcasting class that

granted access to 4th-level spells before he became an arcane devotee,

he must decide to which class he adds each level of arcane devotee for

the purpose of determining spells per day and spells known.

Reach of the Holy (Ex): At 1st level, the arcane devotee may

apply the effects of the Enlarge Spell feat to any spell he casts.

He does not need to prepare it as an enlarged spell in advance, and

the use of this ability does not increase the casting time or use a

higher-level spell slot. The arcane devotee may use this ability a

number of times per day equal to 1 + his Cha modifi er (minimum

once per day).

Sacred Defense (Ex): Beginning at 2nd level, the arcane devotee

gains a +1 bonus on saving throws against divine spells, as well

as the spell-like and supernatural abilities o f outsiders. When he

reaches 4th level, the bonus increases to +2.

Divine Synergy (Ex): At 3rd level, the arcane devotee learns to

harmonize his magic with that of his deity’s worshipers. Any time

he is the target of a harmless spell cast by a divine spellcaster of

his patron deity, the spell functions as if affected by the Empower

Spell feat, if applicable. The spell must be cast by another character—

even if the arcane devotee has levels in a divine spellcasting

class, he does not gain this benefi t for divine spells he casts on

himself. A spell that cannot be affected by the Empower Spell feat

gains no further benefi t from this ability.

Divine Shroud (Sp): Once per day, a 5th-level arcane devotee may

surround himself with a shroud of glowing divine power that protects

him against hostile spells. This ability functions like the spell

resistance spell (caster level equals arcane devotee level), except that

the divine shroud is of a color appropriate to the arcane devotee’s

patron. An arcane devotee of Tyr, for example, is surrounded by

a steady, rose-purple glow, while an arcane devotee of Cyric is

wrapped in a pulsating cloud of purple and black.